Accounts: Difference between revisions
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Each | Each IP is entitled to one account. Where you have multi players in one home, you can have accounts added for each player, email Kass@darkness-once-forsaken.com to set up more than one account for your IP, or page a staff member in game.<br> | ||
There is no skill cap per player, however we have various classes of players and not all class specific armour will be interchangeable. This means you may have to make a knight to wear the knight armour and then make a mage to wear the mage armour. | There is no skill cap per player, however we have various classes of players and not all class specific armour will be interchangeable. This means you may have to make a knight to wear the knight armour and then make a mage to wear the mage armour.<br> | ||
You can read more about our [[Classes]] to determine what kind of player you want. | You can read more about our [[http://darkness-once-forsaken.com/wiki/index.php?title=Classes[Classes]] to determine what kind of player you want.<br> | ||
Each account is entitled to two houses. One house (18X18) comes with a 50X50 tile yard. It can be placed anywhere on the shard with the exception of dungeons, and some towns. Once placed with the yard, you can substitute a castle for the house if you so chose, the cost difference will have to be covered by the player. However, please note that the yard size will not increase. Several of the towns have been cleared of buildings to allow the placement of a second house. The second house does NOT come with a yard and can only be a maximum size of 18X18 or smaller. Both houses MUST be placed by a staff member. It is first come - first served for the town spots. Houses and yards will decay if you do not log in periodically. IMPORTANT NOTE: You must play One WEEK prior to getting a house placed. | |||
If you have a house placed and decide you want to move, it will cost you 1 Million Gold for the first move, 2 million for the second, and so on. Each time you move, the gold amount will be doubled. This is to help ensure you carefully pick your house spot prior to having staff place one for you. | |||
GAMEPLAY | |||
In Forsaken City we have many training buildings set up, you can train combat skills, lockpicking, taming and provocation, to name a few. |
Latest revision as of 18:04, 22 November 2016
Each IP is entitled to one account. Where you have multi players in one home, you can have accounts added for each player, email Kass@darkness-once-forsaken.com to set up more than one account for your IP, or page a staff member in game.
There is no skill cap per player, however we have various classes of players and not all class specific armour will be interchangeable. This means you may have to make a knight to wear the knight armour and then make a mage to wear the mage armour.
You can read more about our [[Classes] to determine what kind of player you want.
Each account is entitled to two houses. One house (18X18) comes with a 50X50 tile yard. It can be placed anywhere on the shard with the exception of dungeons, and some towns. Once placed with the yard, you can substitute a castle for the house if you so chose, the cost difference will have to be covered by the player. However, please note that the yard size will not increase. Several of the towns have been cleared of buildings to allow the placement of a second house. The second house does NOT come with a yard and can only be a maximum size of 18X18 or smaller. Both houses MUST be placed by a staff member. It is first come - first served for the town spots. Houses and yards will decay if you do not log in periodically. IMPORTANT NOTE: You must play One WEEK prior to getting a house placed.
If you have a house placed and decide you want to move, it will cost you 1 Million Gold for the first move, 2 million for the second, and so on. Each time you move, the gold amount will be doubled. This is to help ensure you carefully pick your house spot prior to having staff place one for you.
GAMEPLAY
In Forsaken City we have many training buildings set up, you can train combat skills, lockpicking, taming and provocation, to name a few.