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| [http://darkness-once-forsaken.com/wiki/index.php?title=Armour[Armour and Weapons]] | | [http://darkness-once-forsaken.com/wiki/index.php?title=Armour[Armour and Weapons]] |
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| Weapons, creation and leveling
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| The Tier 2 and Tier 3 weapons will not only be crafted by the Artisan class, the components to craft them will be found in various quests or dropped as loot from monsters or treasure chests, fishing, etc. | | The Tier 2 and Tier 3 weapons will require the Artisan crafting skills, the components to craft them will be found in various quests or dropped as loot from monsters or treasure chests, fishing, etc. |
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| Each of these weapons can be leveled, each has unique bonuses that will appear as the weapon gains levels. Tier 2 weapons max out at level 10 and 10,000 experience. Tier 3 weapons max out at level 20, and 20,000 experience. Some leveling weapons [Legendary Artifacts] are extremely unique and rare, if you can find components for those, you are fortunate indeed.
| | In order to craft the weapons and armour you will first need to learn the [http://darkness-once-forsaken.com/wiki/index.php?title=Armour[Recipe]]. These recipes drop all over the shard, on a variety of monsters. You will have to find them and learn them to craft the item. Then you will require a runic tool to craft the tier'd armour and weapons. |
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| NOTE: In order to gain experience, one must fight a creature with a minimum of 1,000 hitpoints.
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| There are 3 factors in which your chances of gaining experience on your weapons.
| | The tiered armour can be mixed and matched, however, if you craft a full set and wear a full set then you will get a set bonus. |
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| 1. The max hitpoints of the monster plays a large role in how much xp you gain each hit. Creatures with only 1000 to 2000 hits will give you a 5% chance, where as creatures with 10,000 hits and above will give you a 30% chance to gain.
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| 2. The percent of hitpoints the creature is at currently in comparison to its maximum hitpoints. For example, a creature with 75% to 100% of its health, will give you the highest chance to gain experience (25% chance). Your chances will lessen significantly as the monster loses more health (A creature with less than 25% health will only give you a 10% chance to gain).
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| 3. The factor that sets you apart from other players, and makes you a very efficient weapon leveler, is LUCK bonus. Every 1,000 luck will give you an additional 5% chance to gain. For example if you have 6,000 luck in your suit, you'll have 30% higher chance to gain experience every hit.
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| Well that is all for this mechanic, happy leveling folks!
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| [http://darkness-once-forsaken.com/wiki/index.php?title=Armour[Recipe]]
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| In order to craft the weapons and armour you will first need to learn the recipe. These recipes drop all over the shard, on a variety of monsters. You will have to find them and learn them to craft the item. Then you will require a runic tool to craft the tier'd armour and weapons.
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[Armour and Weapons]
The Tier 2 and Tier 3 weapons will require the Artisan crafting skills, the components to craft them will be found in various quests or dropped as loot from monsters or treasure chests, fishing, etc.
In order to craft the weapons and armour you will first need to learn the [Recipe]. These recipes drop all over the shard, on a variety of monsters. You will have to find them and learn them to craft the item. Then you will require a runic tool to craft the tier'd armour and weapons.
The tiered armour can be mixed and matched, however, if you craft a full set and wear a full set then you will get a set bonus.