Classes: Difference between revisions

From Darkness Once Forsaken
Jump to navigation Jump to search
No edit summary
No edit summary
Line 14: Line 14:
<u>HEALING</u><br>
<u>HEALING</u><br>
Paladins’ potent healing abilities can ensure that they and their allies remain in fighting shape.
Paladins’ potent healing abilities can ensure that they and their allies remain in fighting shape.


== NECROMANCER ==
== NECROMANCER ==

Revision as of 00:49, 30 October 2015

PALADIN

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.

DEFENSE
Paladins are trained to use the heaviest armor and shields, and can utilize their skill to ensure that enemies focus on them, defending weaker members of their group.

MELEE DAMAGE
Paladins charge their weapons with holy might, allowing them to deal additional damage with their strikes.

BLESSINGS
As champions of order, paladins are extremely potent in a group – their blessings and seals can improve damage and survivability for both themselves and their party.

HEALING
Paladins’ potent healing abilities can ensure that they and their allies remain in fighting shape.


NECROMANCER

When the Lich King’s control of his necromancer's was broken, his former champions sought revenge for the horrors committed under his command. After their vengeance was won, the necromancer's found themselves without a cause and without a home. One by one they trickled into the land of the living in search of a new purpose.

DEFENSE
To protect themselves and their fellows from death in battle, necromancers gird themselves in armor and parry attacks with their blades, and utilize resurrection of the dead to serve and protect them.

MELEE AND DARK MAGIC DAMAGE
Necromancer's runeblades are empowered with dark magic; they can expend the power of their runes for vicious attacks by summoned servants. As former champions of the Lich King, necromancers can command the dead as minions, freeze their foes with ice, and inflict weakening diseases.


RANGER

From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become Rangers. Masters of their environment, they are able to slip like ghosts through the trees and lay traps in the paths of their enemies. They have an affinity with the wild beasts and can tame them to do their bidding.

PETS
Rangers tame the beasts of the wild, and those beasts serve in return by assaulting their enemies and shielding them from harm.

RANGED DAMAGE
Whether wielding bows, guns, or crossbows, Rangers are deadly with ranged weapons. They are capable of dishing out consistently high damage.

SOLOING
Thanks to their pets and damage output, hunters are effective at completing quests and leveling quickly, even when they’re alone.