Starting

From Darkness Once Forsaken
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Hello and Welcome to the shard Darkness Once Forsaken. We hope you find this world interesting and fun. Here are important things to note as you begin.
When you create your first character you will be taken on a new player tour. Once the tour is done you will end up in the gate room where you can choose what type of character you want to start with. The tour is for first characters only all subsequent characters will start in the gate room. The New Player Tour will take you on a quick tour of the shard showing you some key sites and places of interest. When your tour is done it will bring you back to the player type selection gates. Once you chose your player type go through the gate and you will be given the skills attributable to that type as well as starting armour and some travel books and blessed bags. You can find more information on each player type below.

Each account allows you to make six characters and you are allowed one account per player.  
There is no skill cap so it is possible to have one character with every skill. 

Please use the [claim command to clean up all bodies of monsters you kill. Using this command also gives you a small gold reward for keeping the shard clean.
You will get a travel book which will allow you to travel around the various parts of the shard without having to mark runes. If you take the new player tour you will receive an extra travel book which takes you to places that are unique to DoF. Please note that unmounted pets will not follow when you use the travel books.
To page a staff member please use the HELP on your paperdoll and one of our automated staff will show up you type oldhelpmenu and then select OTHER to detail your issue.
You can communicate to other players using the [chat system. Type [chat to see who is on or [chat TEXT GOES HERE to speak in public where everyone can hear you.

In Forsaken City (this starting city) you will find many training areas as well as a resource center where you will be able to purchase certain resources, a library where you will find hints and information about the shard. You will find that the library holds valuable information on DoF.
Also we have many many quests and unique items these can be found by exploring and speaking to others as well as information found in the library. Always be on the lookout for secret doors holes in the ground houses in the middle of nowhere stairs leading to ??? Exploring is the best way to find out all the hidden secrets of our shard, and there are a LOT.
You can place one 18X18 to be placed anywhere of your choice that it will fit and a 50X50 tile yard. You are also entitled to one other house which can be placed in your current yard or somewhere else on the shard. The second house does not get a yard. Please page a staff member for a yard. I'm sure as you play you will realize how much DoF has to offer and just how extensive it is. Players are encouraged to write informative books to be published in our library and will receive a gift for doing so.

We have an extensive amount of armours on the shard, some crafted, some obtained by quests, and some as drops. The crafted armour is called Tier armour, and there is Tier II and Tier III. You must find the unique ingredients on the shard to make this armour. It can be mixed and matched for each player but there are bonuses if you wear it as a set. Dropped and quest armour is on display in the resource display center.

Take the time to look around and Welcome to DoF. May your experience be unique and fun and your lifehere long and happy. A lot of information can be found on our forums as well.


OUR GATES are as follows:


PALADIN

A Holy Knight who receives power and blessings from our divine creator. A Paladin cannot turn away from doing good. If someone were being hurt or if someone needs healing or money, a Paladin would always give to whomever is in need. Paladins deal extra damage to undead and demons. And they would never run from something evil, they would stand and fight until it is vanquished.

Upon entering the Paladin class gate, your character is given the following starting skills: Anatomy, Healing, Mace Fighting, Parrying, Tactics, Chivalry, Resisting Spells.

The Paladin is also given the following stats: 150 Strength/ 50 Dexterity/ 100 Intelligence.

NECROMANCER

Necromancers use necromancy to summon and raise dead creatures which transforms them into undead familiars. They use dark magic to deal massive damage to creatures. Necromancers gain bonuses to using their own forms (Wraith form, Lich form, Vampire form).

Upon entering the Necromancer class gate, your character is given the following starting skills: Evaluating Intelligence, Focus, Resisting Spells, Meditation, Necromancy, Spirit Speak, and Swordsmanship.

The Necromancer is also given the following stats: 75 Strength/ 75 Dexterity/ 150 Intelligence.

RANGER

From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become Rangers. Masters of their environment, they are able to slip like ghosts through the trees and lay traps in the paths of their enemies. They can tame powerful companions of all kinds to fight along side them. Skilled with a bow they prefer ranged attacks to keep from being overwhelmed.

Upon entering the Ranger class gate, your character is given the following starting skills: Archery, Magery, Animal Lore, Animal Taming, Herding, Tracking, and Veterinary.

The Ranger is also given the following stats: 100 Strength/ 150 Dexterity/ 50 Intelligence.

HEALER

Healers are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands. In the midst of terrible conflict, no hero questions the value of the priestly orders.

The Healer is the class who uses divine power from our creator to heal companions in a party. The Healer can boost attributes through blessings also. Only a fool travels without a Healer with them.

Upon entering the Healer class gate, your character is given the following starting skills: Anatomy, Animal Lore, Healing, Mace Fighting, Resisting Spells, Meditation, and Veterinary.

The Healer is also given the following stats: 100 Strength/ 50 Dexterity/ 150 Intelligence.

SORCERER

The Sorcerer is a powerful class who uses various magic skills to destroy his enemies and defend himself and/or his allies. Warriors of the intellect, Sorcerers are at their best when they stand apart, watch for vulnerabilities, and then make their foes pay dearly for them. Sorcerers are also the masters of domination over the minds of humanoid monsters. They may take control of them and use them to fight along side them. Sorcerers are skilled spellweavers and always use deceptive means to kill.

Upon entering the Sorcerer class gate, your character is given the following starting skills: Wrestling, Inscription, Evaluating Intelligence, Magery, Meditation, Resisting Spells, and Spellweaving.

The Sorcerer is also given the following stats: 75 Strength/ 75 Dexterity/ 150 Intelligence.

KNIGHT

A Knight is honorbound to serve a king or a kingdom. Their valor in melee combat is unmatched. They are fearless. A Knight doesn't bother using a shield. They specialize in 2-handed weapons and due to the training have a chance to deal critical strikes to enemies.

Upon entering the Knight class gate, your character is given the following starting skills: Anatomy, Healing, Parrying, Swordsmanship, Tactics, Lumberjacking, and Bushido.

The Knight is also given the following stats: 150 Strength/ 100 Dexterity/ 50 Intelligence.

ROGUE

The Rogue is an expert in the art of Ninjistu. Rogues are patient and sneaky, always keeping in the shadows or out of sight to strike the opponent when they are weakest. Rogues use poison and potions to their advantage.

Upon entering the Rogue class gate, your character is given the following starting skills: Hiding, Lockpicking, Ninjitsu, Poisoning, Snooping, Stealing, and Stealth.

The Rogue is also given the following stats: 100 Strength/ 150 Dexterity/ 50 Intelligence.

ARTISAN

Artisans are proficient crafters of all types. Each weapon or armor which a class will use will need an Artisan to craft it for them. They can construct a Golem to fight along side them, so that they can gather resources in safety. Their armor gives them high enhance potions and alchemy, which could make them useful in PVM even. They would craft and use potions in combat.

Upon entering the Artisan class gate, your character is given the following starting skills: Blacksmithy, Bowcraft/Fletching, Carpentry, Tailoring, Tinkering, Inscription, and Magery.

The Artisan is also given the following stats: 150 Strength/ 75 Dexterity/ 75 Intelligence.


BARD

The Bard is a musician that casts powerful spells upon enemies with song. The Bard has wonderful discordance skill which compromises the monster, making it easy to kill. Should a Bard be required to enter a dungeon of extreme monsters, he can use his peacemaking skill to settle them all and pass through safely. Upon entering the Bard class gate, your character is given the following starting skills: Magery, Magic Resist, Meditation, Peacemaking, Provocation, Musicianship, Discordance

The Bard is also given the following stats: 75 Strength/ 75 Dexterity/ 150 Intelligence.

HERO

The Hero is an old school player who likes to start with no advantages. Upon entering the gate his skills are all set to 40. This is a player who likes to build from scratch.

The Hero is also given the following stats: 100 Strength/ 100 Dexterity/ 100 Intelligence.


OVERLORD - Gargoyles

The Overlord is a dark gargoyle warrior who draws their power from the underworld. Each attack drains the life force from foes and gives it to the Overlord. The Overlord specializes in 2-handed weapons, and has a penalty for using a shield.

Upon entering the Overlord class gate, your character is given the following starting skills: Bushido, Focus, Healing, Parrying, Tactics, Wrestling, Throwing

The Overlord is also given the following stats: 150 Strength/ 75 Dexterity/ 75 Intelligence.


MYSTIC - Gargoyles

The Mystic is a gargoyle spellcaster that casts powerful spells upon enemies. The Mystic derives its magic from the depths of hell. The Mystic can summon a mighty companion "A Rising Colossus" to fight on their behalf. There are varying levels of Colossus that can be summoned, some are quite rare and powerful.

Upon entering the Mystic class gate, your character is given the following starting skills: Focus, Spellweaving, Meditation, Evaluating Intelligence, Magery, Mysticism, and Resisting Spells.

The Mystic is also given the following stats: 75 Strength/ 75 Dexterity/ 150 Intelligence.