DoFQuests
Fishing to 120
Moderate Difficulty
In order to get your fishing skill to 120, you must find the Grizzled Old Man in Dock Town and start the quest. As you progress through the quest, your fishing skill will increase. To progress you need to fish up various items, but have your sword on the standby, because you may fish up a surprise.
Beehives
Easy Difficulty
To obtain a beehive, and tools to manage the beehives, find the special beeswax outside the Ankh Dungeon. Once you have the special beeswax in your pack, proceed through the dungeon. When the colorful bees appear, kill them to get the beehive and supplies you need to manage the hive.
Garamon
Garamon will give you hints about the underworld. He responds to certain words. These are the words. Hello, Secret, Teleporter, Vines, Burn, Abyss, Key, Parts, Evil, and Shrine.
Deal or No Deal
Easy Difficulty
Buy a ticket from the game vendor. Then dbl click Howey Mandel and start your game. You are limited to one game in a 24 hour period.
Malas Secret Locations
Easy Difficulty
http://uo.stratics.com/content/atlas/malassecrets.shtml
Holy Grail Quest
Moderate to Hard Difficulty
Find King Arthur to receive the quest. He sends you to find a dragon that has the map. The dragon cave is near some Lizards. You will have to find this cave and slay this dragon. It is going to be hard to kill. Once you get the map from the dragon, you have to take it to a Cartographer that has a shop south of Britian. He tells you that he needs some ingredients to decipher the map. The search for these ingredients is going to take you all over the shard. TerMur for sand from the sand dragon, Ilshenar for Brimstone. Once you get the ingredients, he sends you to Christoph who asks for more items. Then he sends you to the tinker who asks for more items. He tells you where to look to find his items. Once the tinker is done with you, he sends you back to the Cartographer. Bailey then decodes the map and opens a gate for you. The gate sends you into a cave. You have to make your way through the cave to Sir Lancelot. It's very tricky!!! Lancelot will ask you to find the right holy grail, when you do, drink from it. Then talk to Lancelot again, he will give you a letter to take back to King Arthur, and the king will reward you handsomely.
Dragon Balls
Moderate Difficulty
Find the seven different dragon guard spawns, kill the spawns, then solve the puzzle to open the chest. When you have all 7 dragon balls, dbl click them and the magical dragon will appear. You can say several different things.
I wish for wealth
I wish for wisdom
I wish for speed
I wish for power
I wish for a friend
The magical dragon will grant your wish.
Smurfs
Easy to Moderate Difficulty
You are asked to bring Papa Smurf and Smurfette items from Gargamels House. His house is North of Vesper.
Gargamel
Easy to Moderate Difficulty
You are asked to bring Gargamel body parts of the smurfs. The smurfs can be found along the mountain near Compassion.
NDN Agent
Easy Difficulty
If you are lucky enough to find the entrance to the underground area in Quest City, you will see the NDN Agent there, he sends you over to the NDN Man. The NDN Man is North West of the city near the fields. He tells you of his plight and the white witch which won't allow him to grow and harvest his crops. He asks you to go collect some items in the forest East of Skara Brae, and take them to the Shaman, South of the dungeon with Dragons. Shaman then sends you to see the Pilgrim, near the mountain for some Tobacco. The Pilgrim sends you into the woods for a Legendary Acorn. You must have stealing in order to get the acorn. When you deliver the acorn, you are given the tobacco to take to the shaman. When you give him the tobacco, he gives you some beads to take to the WhiteWitch and tells you that she will go away once she has the beads. The white witch thanks you by giving you a bag with some gold (I got 5000) and a quest token.
Despairing Mother
Moderate Difficulty
She asks you to go into the sewers and bring back the parts required to craft a jeeves pet. If you do not wish to craft a jeeves, you can take the items to her and she will reward you with a quest token and some gold. If you wish to make a jeeves, you will be prompted for other items required when you dbl click the Logic Matrix.
Cornel Sad
Moderate Difficulty
Cornel's wife has left him and his children have grown up, he would like you to find some of their belongings. He wants his daughters doll, one of the fan dancers took it. The doll spawns somewhere in the Fan Dancer DoJo. Next it's back to the sewers of Brit to find the ring. The last step is to go to Khaldun and find his last daughters Diary. When you return the last item he gives you a bag of gold and a quest token.
Wizard of Oz
Moderate Difficulty
You will find Dorothy in the Quest Town. She will ask you to go find Toto in the building behind her. When you go into the building there is a teleporter to take you to the quest. It drops you in front of the Good Witch Glenda, follow the brick road (which isn't yellow anymore due to age and wear and tear *actually Devi updated our hues after I built the road* ) You'll come across a bunch of crows, once you kill them, go talk to the Scarecrow. He will ask you for a brain, as you travel the brick road, you'll come to einstein, kill him and get his brain and take it back to the scarecrow. Then the scarecrow sends you to the tin man, who requires oil and a heart. He then sends you to the lion who needs some assistance as well. This part is a bit tricky, tame the lion, go through the gate, run to the north east side of the island, and tell the lion to attack. Once he gets a level you should get a certificate of training and the Wiz3 shoes. When that happens, shrink him and take him with you, and run back to the South East side of the island. You will then be sent back to the Wizard of Oz dungeon. You should have three IOU's in your pack now, take them to the wizard in the emerald castle. The wizard wants the wicked witch's broomstick, so you have to travel SW of the emerald castle through the forest of winged monkeys to the gate that takes you to where the Wickid Witch is. Fight your way through the winged monkeys again and the guards, to run to the top of the house which has a gate to the witch's lair. Once there, kill the witch, take the key and her broomstick. Run outside and Free ToTo and the Rabbit, then make your way back to the wizard with the broomstick. He'll take the stick and send you to see Glenda, who will give you a prize or two or three :)
Gold Bag Quest
Moderate to Hard Difficulty
In Cove Felucca, you will find the Battle Commander, Britian Special Forces. He will ask you to perform some tasks. A more detailed accounting of how this quest works can be found at the Forsaken Library.
Cemetery Quest Leonard
Easy to Moderate Difficulty
In Quest Town at the cemetery Leonard sends you to collect some items that he lost to the undead at the NEW Yew Cemetery. This new cemetery is North West of the Old Cemetery.
Uncle Sam Quest
Moderate to Hard Difficulty
You will find Uncle Sam in the Parliament Buildings in Quest Town. He tells you about Baron Von Munchausen and how he's invading and asks you to help. Your response of AYE or NAY will either continue or stop the quest. The first task you have is to get the Gettysburgh Address in the Tokuno Waste. When you bring back the Gettysburgh Address, he sends you in search of Baron Munchausen and the Red/White and Blue deed. Once you return with the deed, he asks you to go and kill the baron, return the flag for your reward.
Debbie and Gary
Easy to Moderate Difficulty
They ask you to find their baby, they had hidden her in a chest and she was taken. They give very good clues as to where you should look to find this baby. Find the baby and return for your reward.
Mama Mia
Moderate to Hard Difficulty
You are asked to bring Mama Mia back some of her cleaning supplies, she tells you where to go to find them.
Zork Dungeon
Moderate to Hard Difficulty
First of all you have to find the entrance to the Zork Dungeon, it can be found by exploring the lands. Once you are in the dungeon it is a series of rooms, some have mobs, some have games, some have vendor stones to buy items that you can't buy anywhere else, some drop weapons and armour. The dungeon is self explanatory once you get in. Some parts of the dungeon require LUCK to get into. Good Luck. Important Note: Carry a Res Stone, or Know the [resme command.
Silks Quests
Moderate to Hard Difficulty
An old man will spawn in three different inns around the world, and he will drop a map on the floor. Pick up the map and go to that location, it will unearth one of Silks Buried Treasures. Sometimes that treasure will reveal a tattered parchment, this parchment is used to get into Silks cave. In his cave you will find powerscrolls for the thieving skills. It may not be easy to get them, but they are there. Also, Silk has a house, you must say Silk to enter the house, so find the house with No door and you'll be at the right place. There are secrets in the house. That's all I'm saying about this. Oh Wait, you have to have cartography, and lockpicking for the silks treasure chests to spawn.
Lucky Leprechaun
Moderate to Hard Difficulty
Some secret stairs lead to the Lucky Leprechaun, kill the Lucky Leprechaun and he drops items with luck on them, or he'll drop a riddle. Solve the riddle and get a prize. :)
Crazed Mother
Moderate to Hard Difficulty
The crazed mother asks you to go find her children who've been captured by goblins. The goblins drop a potion that you double click and target the corrupted child, the child turns into one of her children and then disappears. She gives you a hint at the beginning as to where you can find the corrupted child. Once you free the child they give you an essence, when you have all four essence double click one and it makes the potion you need to take back to the mother. Drop it on her, and she gives you a really nice item.
Pirates of Some Warm Island
Hard to Extreme Difficulty
Starts in Trinsic, pick up the bottle on the dock and a gate will open. Go through the gate and make your way along the dungeon. There are stealables laying all over this quest, so keep your eyes open. When you get to that first building with the cannons, you have to run up ahead and kill the Governor and flip the switch to start the cannon. Run back to the cannon and follow the directions in the blue book. Once you kill the guard, you get the key and then have to run up to the first cell and free Will. Once you free Will a gate will open and take you to an island. Kill along the island, when you kill the Cannibal Chief he should have a key on him, take the key to rescue Captain Jack Sparrow. Go through the gate Jack gives you to the next section of the quest. Tia Dalma will tell you where Jack is if you bring her the Boots of Bam Bam, Fangs of Hiss and a Pirate Arm which Croc has ate. All these items are obtained in that dungeon. Once you have them Tia gives you a Jar of Earth and a gate to the pirate ship. Again, there are stealables all along this quest, keep your eye out for them. You can kill everyone on the ship and find the teleporter that takes you to the Kraken. When you find the teleporter it will drop you near Will Turner. Once you safely pass by the Kraken a gate will open up, run through the gate and it will take you to another cave. Make your way through the cave to the end when you free Will Turner and defeat all the monsters. A gate will open up to allow you to leave the cave. Thanks to Legolas who made this video of the quest, https://vimeo.com/158111938 This is extremely helpful.
Leprechaun Bait
Easy Difficulty
The brigands drop leprechaun bait, take the bait and find Leppy in a cave near shame, he'll tell you where to go with it.
SOS Book
Easy Difficulty
This quest starts on the East Dock in Quest City. It's a fairly simple quest, you just have to get the items asked for and he'll give you an [SOS Book]. The SOS BOOK is amazing and very useful.
Dirt Stained Note Scrap
Easy Difficulty
The Dirt Stained Note Scrap is fished up from the seas. It sends you to Haven to talk to Telsom Whoppers. He sends you on a hunt for a crashed boat in the snow, when you find it, you have to defeat some mobs and get the clue. That clue is difficult to decipher. It alludes to a way you can learn the location of something, a legend is writ. I'd check map makers if it were me. When you find the right one, she sends you on a hunt. The clues are pretty good from here on in.
Alice in Wonderland
Hard Difficulty
The quest starts with clues which you need to follow to finish. First you go to shame, find the Hatters Stave, then to yew cemetery where a gate will open to the Mad Hatter. He will direct you from there. Each time you get a clue it sends you somewhere else. Be sure to read all the books you get. Each of the Queens and Kings will drop a card, be sure to keep them. Something is near the Shrine of Sacrifice in Trammel. You may want to write stuff down as you figure it out as the books will disappear. When you kill the friendly bird, be sure to stay near the clearing so the gate will open to the Queen. Be careful, you may be attacked as soon as you go through. Kill all the kings and queens that spawn here until you get the four different cards. Once you have four cards, go up into the audience section and the red queen will appear, you must kill her. She drops the Vorpal sword, you can either keep the sword or use it to spawn the jabberwocky. You'll find him in the Fire Dungeon.
Water Stained Note Scrap
Medium - Hard Difficulty
The Water Stained Note Scrap is fished up from the seas. Take the note to the mall in Quest Town, talk to the guy outside the hairdressers, he'll give you a clue of where to go to find the magical dungeon under the water. When there, find a Jupiters Booger, A Water Nymph and a Serpents Tail and take them to the center of the dungeon where the boat is, you will then be transported to an area where a big monster will spawn, kill him for great prizes.